Publications
Below is an overview of all my publications in reverse chronological order, grouped by year. The corresponding project website can be opened by clicking on the globe icon. Additionally, PDF files can be downloaded, a BibTeX export can be made, and the publication can be viewed in Google Scholar by clicking on the corresponding icons.
2019
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MegaViews: Scalable Many-View Rendering with Concurrent Scene-View Hierarchy Traversal. TR Kol, P Bauszat, S Lee, E Eisemann. In Computer Graphics Forum, 2019.
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2018
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Representing Large Virtual Worlds (PhD thesis). TR Kol. Delft University of Technology.
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2017
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Expressive Single Scattering for Light Shaft Stylization. TR Kol, O Klehm, H-P Seidel, E Eisemann. In IEEE Transactions on Visualization and Computer Graphics, 2017.
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An Interactive Simulation and Visualization Tool for Flood Analysis Usable for Practitioners. JG Leskens, C Kehl, T Tutenel, TR Kol, G de Haan, GS Stelling, E Eisemann. In Mitigation and Adaptation Strategies for Global Change, 2017.
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2016
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Geometry and Attribute Compression for Voxel Scenes. B Dado, TR Kol, P Bauszat, J-M Thiery, E Eisemann. In Computer Graphics Forum, 2016.
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2015
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Stylized Scattering via Transfer Functions and Occluder Manipulation. O Klehm, TR Kol, H-P Seidel, E Eisemann. Graphics Interface 2015, Halifax, Canada.
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2014
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Real-Time Canonical-Angle Views in 3D Virtual Cities. TR Kol, J Liao, E Eisemann. Vision, Modeling and Visualization 2014, Darmstadt, Germany.
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2013
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Real-Time Cloud Rendering on the GPU (MSc thesis). TR Kol. Utrecht University.
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2012
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Analytical Sky Simulation (Technical report). TR Kol. Utrecht University.
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