Resume

You may view my resume below or download it in PDF format here. A Dutch version can be downloaded here. Note that this is my public resume; for a complete version you may contact me through email.

Personal information

Country of residence Japan
Email kol.timothy@olm.co.jp
Website www.timothykol.com
LinkedIn www.linkedin.com/in/timothykol

Work experience

January 2018 - Today

Full-time computer graphics researcher.

At OLM Digital, Inc., an animation studio based in Tokyo, Japan.

Work includes research and development of graphics software using C++ and Python with the Autodesk Maya and Arnold APIs, and GPU programming in GLSL, HLSL and Cg. The tools are used by our artists in production for theatrical releases and TV series.

March 2011 - February 2013

Part-time web developer.

At Silicomp Software BV, a software development company specialized in the tire and car parts industry based in Rotterdam, The Netherlands.

Work included design and implementation of online shops and web services using PHP, JavaScript and HTML.

April 2011 - July 2011

Internship game programmer.

At Nexgen Studio, Pte Ltd, a game development company based in Singapore.

Work included design and implementation of mini-games based on speech recognition as part of an educative game using C# and WPF.

Education

December 2013 - December 2017

PhD in the Computer Graphics & Visualization group.

Delft University of Technology in The Netherlands.

Graduated with my dissertation Representing Large Virtual Worlds as part of the Harvest4D EU project consortium. All research implemented using C++ and OpenGL, with GPU programming in GLSL.

September 2011 - November 2013

Master of Science in Game and Media Technology (Computer Science).

Utrecht University in The Netherlands.

Main focus on computer graphics. Graduated cum laude with my master thesis Real-Time Cloud Rendering on the GPU, implemented using C++, OpenGL and GLSL, with an average rounded grade of 8.5.

September 2008 - September 2011 Bachelor of Science in Computer Science

Delft University of Technology in The Netherlands.

Main focus on media and knowledge engineering. Graduated with an average rounded grade of 7.5. Additionally took a minor in Economics, Law and Management.

August 2002 - June 2008

VWO+, the highest level of secondary education in The Netherlands.

S.G. Spieringshoek in Schiedam.

Main focus on natural sciences. Graduated with an average rounded grade of 7.5.

Skills

Seven years professional experience with object-oriented programming in C++ and GPU programming.
Further programming experience with the Maya, mental ray and Arnold APIs; C# and WPF; Java; Python; PHP, JavaScript, HTML, CSS and SQL, with an interest in learning more.
Strong academic knowledge of computer graphics techniques such as ray and path tracing and other light transport algorithms.
2D and 3D design, with Photoshop, Illustrator, and Autodesk Maya and 3DS Max in particular.
Experience guiding students and interns.
Working on projects in a team, as this has been the norm during most of my career.
Fluent in Dutch and English, and basic knowledge of Spanish, German and Japanese.

Interests

Sports: football, fitness, and running.
Traveling: photography, meeting new people, increasing my knowledge, and gaining new experiences.