About me

I am a software engineer with a passion for taking on challenging team projects. I love seeing mathematics and code come to life in beautiful visualizations or elegant solutions, and enjoy working at the intersection of research and development, not only creating new technology, but also applying it. My background in computer graphics taught me the skills for high-performance computing with massively parallel solutions, while my academic experience developed my analytical reasoning and independent research capabilities. My recent role as a TOGAF-certified architect has deepened my understanding of software architecture in a wide range of applications.

I have obtained my BSc degree in Computer Science at Delft University of Technology in The Netherlands, and my MSc degree in Game and Media Technology (Computer Science) at Utrecht University. Afterwards, I obtained my PhD degree back in Delft in the Computer Graphics and Visualization group, researching representations of large virtual worlds as part of the Harvest4D EU project consortium. For nearly four years I was based in Tokyo, Japan, working as a computer graphics researcher at the animation studio OLM Digital. I am now back in the Netherlands working as a software architect and senior software engineer in the maritime industry at RH Marine.