You may view my resume below or download it in PDF format here. A Dutch version can be downloaded here. Note that this is my public resume; for a complete version you may contact me through email.

Personal information

Country of residence Japan

Work experience

January 2018 - today

Computer graphics researcher.

At OLM Digital, Inc. in Tokyo, Japan, an animation studio.

Work consists of researching and developing plug-ins for Autodesk Maya, Adobe After Effects, etc., to be used by the company's artists in production.

March 2011 - February 2013

Web developer.

At Silicomp Software BV in Rotterdam, The Netherlands, a software development company specialized in the tire and car parts industry.

Work consisted of design and implementation of online shops and web services, and consultation with clients.

April 2011 - July 2011

Game programmer

At Nexgen Studio, Pve. Ltd. in Singapore, a game development company.

Work consisted of design and implementation of mini-games based on speech recognition as part of an educative game, and consultation with clients.


December 2013 - December 2017

PhD in the Computer Graphics & Visualization group.

Delft University of Technology in The Netherlands.

Research on representations of large virtual worlds as part of the Harvest4D EU project consortium. Graduated with my dissertation Representing Large Virtual Worlds.

September 2011 - November 2013

Master of Science in Game and Media Technology (Computer Science).

Utrecht University in The Netherlands.

Main focus on computer graphics. Graduated cum laude with my master thesis Real-Time Cloud Rendering on the GPU, with a rounded average grade of 8.5.

September 2008 - September 2011 Bachelor of Science in Computer Science

Delft University of Technology in The Netherlands.

Main focus on media and knowledge engineering. Graduated with an average rounded grade of 7.5. Additionally took a minor in Economics, Law and Management.

August 2002 - June 2008

VWO+, the highest level of secondary education in The Netherlands.

S.G. Spieringshoek in Schiedam.

Main focus on natural sciences and technology. Graduated with a rounded average grade of 7.5. Additionally took Spanish, Biology and Computer Science as extracurricular courses.


Programming in C++, OpenGL and GLSL with the Maya, mental ray and Arnold APIs; C# and WPF; Java; Python; PHP, HTML, CSS and SQL.
Experience with both 2D and 3D design, with Photoshop, Illustrator, After Effects, Maya and 3DS Max in particular.
Experience working on projects in a team, as this was the norm during my education.
Familiar with logic, automata theory and complexity theory.
Fluent in Dutch and English, and basic knowledge of Spanish, German and Japanese.


Playing football, working out, running and other sports.
Traveling; organizing holidays with friends, meeting new people, improving my knowledge about nature and different cultures.