About me

I am a computer scientist who is passionate about computer graphics. I love seeing math and code come to life in beautiful renderings, especially in the context of film and game industry applications. My career goals include gaining a deeper understanding of computer graphics through research while making contributions to the community and working in a major visual effects or video game development company. My research interests include visualization and real-time rendering.

I have obtained my B.Sc. degree in Computer Science at TU Delft, my M.Sc. degree in Game and Media Technology at Utrecht University, and am currently back at TU Delft as a PhD student in the Computer Graphics and Visualization group, conducting research on visualization, real-time rendering, compression and interaction for big datasets, with side projects in stylization, all carried out as part of the Harvest4D EU project consortium. My personal page can be found here.